Game engine architecture exploration
- Go 91.5%
- GLSL 7.3%
- C 1.2%
is now in a non-working state. Other changes: - The new renderer will now receive window dimensions per-frame. The automatic allocation system should pick up on window resizing automatically, however there is nothing to tell it to delete old sizes at the moment. - Split the pass.Mask type into two parts. Node represents a single pass node, and Mask is a mask for multiple Nodes. - Added per-renderable scissor support. |
||
|---|---|---|
| assets | ||
| cmd/example_runtime | ||
| e6 | ||
| .gitattributes | ||
| .gitignore | ||
| .mise.toml | ||
| go.mod | ||
| go.sum | ||